Line 1 is always an Attribute — a random STR/VIT/AGI/DEX/INT/LUK, +2 or +3. Every other line (2, 3, …) rolls a Stat substat from the type's full pool below. The pool is split into mutually-exclusive sets — an item can hold at most one substat from each set (e.g. never both Flee and Perfect Dodge). Any line can roll from any set. Substats are added and re-rolled with Essences (Growth adds · Flow re-rolls a value · Destruction re-rolls a type · Rebirth locks one and re-rolls the rest). Values shown are the max; actual rolls scale with refine.